In this tutorial, we’ll walk you through how to reskin your 2D assets using AI—whether you're working with characters, buildings, or props—without redesigning them from scratch. Reskinning allows you to update textures, colors, and details while maintaining the original structure, making it ideal for creating variations, such as different factions, teams, or seasonal looks in your game.
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This method allows you to apply distinct visual styles to the same asset while keeping its structure intact. It works with both Flux and SDXL models.
The focus of this approach is to maintain the asset’s original shape and form, ensuring its structure remains consistent even as you explore different stylistic modifications.
Start by choosing the asset you want to reskin. Click ‘Use As Reference.’ This opens the generation interface where your selected image is pre-loaded as a Reference Image. If the image was created in Scenario, the original prompt will also load. Otherwise, you can manually enter a prompt. Ensure the correct AI model is selected.
Select ‘Dual Reference Mode’: ‘Image to Image + ControlNet.’ Load the same reference image in both tabs and set ControlNet mode to ‘Structure.’
Click the ‘Edit’ (pen) icon for the top image to start sketching. Use the tool to highlight areas you want to change.
Set the influence of the top image to around 20-25 and the structure influence of the bottom image to around 50-100, depending however on your desired results.
Once your parameters are ready, hit ‘Generate.’ Scenario will automatically analyze both the color of the reference sketch and the structure of the bottom image to reskin the asset. This method gives you control over specific elements of the asset while preserving its core design - perfect for subtle, impactful changes like different outfits or colors.
Using Dual Mode: Image-to-Image + ControlNet, with ControlNet set to Structure Mode, locks the structure of the asset, ensuring that its shape remains unchanged.
Additionally, the sketching tool allows you to manually highlight specific areas of the asset you want to modify. This gives you control over particular elements, such as colors or textures, while ensuring the overall structure remains intact.
This method provides the flexibility to experiment with different styles while maintaining the asset’s core design.
This method allows you to apply the same style across different assets, each with unique structures, and it works best with SDXL models. The goal is to maintain a consistent visual style across multiple assets, even though their shapes and forms may vary..
Choose your asset and click ‘Use as Reference,’ similar to Method 1.
Select ‘ControlNet + Style Reference’ in Dual Mode. Set ControlNet to Structure Mode to lock the asset’s shape, with a structure influence of around 50-100.
Add a Style Reference image to apply a new visual aesthetic. Adjust the Style Reference influence to around 25 for a balanced mix of the original structure and the new style, although you can also experiment with higher or lower values.
You can use Dual Mode: ControlNet + Style Reference, with ControlNet set to Structure Mode.
The ControlNet will lock the structure of each asset, ensuring that the shape and form remain unchanged. Then, you apply a Style Reference—an image that defines the visual aesthetic you want to apply to all the assets. This way, different assets (such as characters, buildings, or props) will share the same visual style, while their individual structures are preserved.
This method is particularly useful when you need a cohesive look across a range of assets with varying shapes, ensuring consistency in the style while allowing the assets themselves to remain distinct.